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Old May 31, 2009, 05:32 AM // 05:32   #61
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Please fix Ray. Please.
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Old May 31, 2009, 05:37 AM // 05:37   #62
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Dear lawd its a joke how long Ray has gone on without being fixed. Fix it.

Also, Shadowform nerf please. Godmode shouldn't be a skill.
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Old May 31, 2009, 05:43 AM // 05:43   #63
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- A Guild Wars Capital on the battle isles, with a nice sunset, a big pool, a lovely beach, a HUGE amphitheater, and a nice big, new city filled with all sorts of interesting nooks and crannies to explore. And a sunset in said town.
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Old May 31, 2009, 05:45 AM // 05:45   #64
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My 29 ectos that my chaos glove salvaging didn't grant me >.<
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Old May 31, 2009, 05:57 AM // 05:57   #65
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auction house
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Old May 31, 2009, 06:09 AM // 06:09   #66
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-Nerf Ray of Judgment.
-Buff elementalist so they can nuke well in HM.
-Buff warrior so they can farm decently.
-Buff spiteful spirit.

Last edited by Forgotton200; May 31, 2009 at 06:15 AM // 06:15..
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Old May 31, 2009, 06:15 AM // 06:15   #67
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another zaishen quest category
a use for backwater towns and outposts
fill in the map a little more, there's a lot of empty space on all three maps
personally i'd like a mini expansion that would add on to EotN in Tyria, or just expansions to other campaigns
more alliance battle maps would be cool, like I'd love to see an attack on Cavalon or zu Heltzer
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Old May 31, 2009, 06:29 AM // 06:29   #68
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Quote:
Originally Posted by Forgotton200 View Post
-Nerf Ray of Judgment.
-Buff elementalist so they can nuke well in HM.
-Buff warrior so they can farm decently.
-Buff spiteful spirit.
THIS! Finally someone has the sense of putting ele nuke buff along with the endless RoJ nerf calls, I'm getting sick of being secondary mesmer or monk just to have a reliable nukes that won't scatter lvl 30 enemies after only doing 50 dmg after armor, causing a team wipe.
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Old May 31, 2009, 08:27 AM // 08:27   #69
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Quote:
Originally Posted by Forgotton200 View Post
-Nerf Ray of Judgment.
-Buff elementalist so they can nuke well in HM.
-Buff warrior so they can farm decently.
-Buff spiteful spirit.
Buff warrior????????
So ranger also need a buff to farm.
So dervish need a buff to farm.
So ritualist need a buff to farm.
So paragon need....etc etc

I bet that you're main chars are elementalist, warrior and necro right?
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Old May 31, 2009, 08:33 AM // 08:33   #70
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August 2008 MK-II please.

In other words, total rebalance of underused/overused skills along with nerfage of abused PvE skills (in this case, PvE versions of a skill).

Just make it so you can't use any skills while under an effect of Shadow Form. Or make it LIKE IT USED TO BE. It was perfectly fine, good assassins could farm, bad assassins couldn't and they didn't care... it was better ;/
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Old May 31, 2009, 09:17 AM // 09:17   #71
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Cool more ways to get coins

Hi,

First of all ,thx for the last big update. highly appriciated here, also bought the extra tabs

What would i like to see in the next update. Well to be honest i think the extra equipment packs are wayyyyy to expensive. 1 gold Z coin for 10 slots extra is duable, 5 gold Z coins for 15? and 15 Z coins for 20 slots? I really don't see this is in comparison. It takes me a full week to get like 1 maybe 2 gold Z coins if i am lucky. We're not talking about an uber game spoiler or something, it's just storage. So far i have gathered 5 Z coins in total, i will prob never get to 15. And that's just for 1 eq pack for 1 char. So either make it cheaper, and/or find more ways to get zaishen coins (maybe with balth/ab points?) and/or make the items purchasable through a vendor with hard GW cash!

Also i would love to see more skills, don't need a rebalance, although paragon is totally underpowered i have to say.

Mmm what else, naybe more missions and as always more storage is always welcome I would love to have stacks that can be bigger then 250 sighs, also more stackable items, like inscriptions, weapon mods? Maybe even an extra tab for weapon mods would be HIGHLY appreciated. they take up so much space

I also noticed that with the zaishen group battles, like AB, every1 is in american districts, not in european ones. Why not just make 1 dis for every1? That's basically what's happening now already anyways.

Thx and keep up the good work!

Killing strife
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Old May 31, 2009, 09:20 AM // 09:20   #72
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Quote:
Originally Posted by Redvex View Post
Buff warrior????????
So ranger also need a buff to farm.
So dervish need a buff to farm.
So ritualist need a buff to farm.
So paragon need....etc etc

I bet that you're main chars are elementalist, warrior and necro right?
Then write it up if you want them. This thread is called "What you want for the next big update." I'm not here to write what everyone wants, do you understand? Don't be so mad and quoting on me son.

What you want for the next big update.
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Old May 31, 2009, 09:29 AM // 09:29   #73
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Nerf Ether Renewal. Yes, it's not popular (yet), but the fact remains that Ether Renewal Healers beat Monks at their own game. As much as I think Monks are overpowered, even they don't deserve to be redundant. No profession deserves that.

Make AI recognize RoJ as AoE and scatter from it as they should.

Fix the Juggernauts and Turtles in JQ so they no longer freeze.

Remove Shadow Form (PvE)'s Health loss and make it disable itself for 120 seconds.

Buff Spawning Power so that there is actually a reason to play a primary Rit over a N/Rt, E/Rt, etc.
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Old May 31, 2009, 10:19 AM // 10:19   #74
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I dont think they should/will change RoJ, thanks to that one single skill ppl are starting to play smite monks, smiting will get forgotten again if they nerf it, they should let it be as it is, which they probably will.

Last edited by Deimos Zargarda; May 31, 2009 at 10:50 AM // 10:50..
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Old May 31, 2009, 10:39 AM // 10:39   #75
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Buff pve motivation. Change around the useless skills in the expansion classes, as they have very few skills as it is. give roj scatter.
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Old May 31, 2009, 01:12 PM // 13:12   #76
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-More Insignias
-More Runes
-More Skills
-More Elite Skills
-More Elite Areas
-Upgrade NPC (all weapon mods and inscriptions)
-More Tonic Flavours
-More Summoning Stone Types
-New Method For Gaining Favour Of The Gods
-New Dungeons
-New Weapons
-New Heroes
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Old May 31, 2009, 01:25 PM // 13:25   #77
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Fix Ray of Judgement.
Fix Spawning Power.
Fix the Blood Magic line.

Do something hilarious to the meta - it might make the game more fun for a week or two.

Oh yeah, and screw over Shadow Form too, that could be fun.
In fact, screw over the PvE only skills whilst you're at it.


Seriously though, please use the PvE/PvP skill split. Honestly, it was created for a bloody reason - make it worthwhile.

Last edited by Xenomortis; May 31, 2009 at 01:27 PM // 13:27..
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Old May 31, 2009, 01:48 PM // 13:48   #78
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Ok, aren't the skill updates and the content updates separate?

Anyway, in the content update, I'd like to see:
--several "M.O.X."-style, or titan-style quests (NEW ONES...)...in which we face new foes in old maps. It would be nice if these somehow related to the storyline that continues past EotN: maybe a return to the Northern Wall Mission...but instead of running, you need to DEFEND 3 points: the door through which they attack, the bridge, and the wall itself. Maybe a defense of Maatu Keep from Luxon or Kurzick rioters? An attempt to close off the desolation and delay Joko's march into Vabbi, Kourna, and Istan? We know the lore a little into the future...it's time to start that storyline.

--New AB maps and formats. Less shrine capping, more 12-v-12 fighting. The Saltspray Beach dragon shrine gets interesting for just this reason. If not 12-v-12, then ways to encourage more 4-v-4 fights. Right now AB is a sprint-fest. Noticeable, useful rewards for HOLDING one shrine, to encourage defense, fighting.

--Improved HM Monster skill sets, mobs, and AI. EotN made serious steps to improve the challenge of monster Mobs. Mobs without healers remain too easy. Mobs of 8 with just one healer remain too easy. HM mobs should mimic the old human groups before all the abuse-ways made it into the game: 2 healers, or a healer and a protter. Minion masters with minions ready to go. mixed classes, mixed bars. Real fun: add abuse-way skillbars to monster mobs. I want to see Charr groups slice through people with Cryway.

I don't think I agree with the concerns about RoJ not causing AoE scatter. I was in UW last night with guidies, running a balanced team with an RoJ monk. Once we had mindblades in a ball and he hit RoJ, they did often scatter midway into it. It still did great damage, but we had constant trouble holding them in little balls. Maybe they need a faster recognition of it?

Now, if we're talking skill updates:
--Nerf to SF, again. If Ursan got the nerf so it would be used "tactically," SF needs the same. I'd like to see most "high-end" (UW, HM, Dungeon) farms become "multi-player" only. Speed Clears need the nerf hammer to encourage teams to play together...not enter together and play separately.
The VS farm, in which the Sin holds aggro, and the team nukes, is more "forgiveable," in my opinion, than the UWSC, in which half the team is playing solo.
Contrast SF to other elites: with Vow Of Silence, you can't cast your own spells. With Obsidian Flesh, you move slower. Both of those elites still allow physical attacks to hit you, and allow for the possibility of interruption. Mist Form prevents damage from attacks--but not the effects of attacks. Spell Breaker still allows for the possibility of physical interruption and damage. SF NEEDS to be brought in line with these. The damage nerf is insufficient.

--Buff to spawning power and rit elites.

--reshuffle Mesmer and Rit skills a little: some obvious illusion skills are in Dom, some obvious Dom skills are in Illusion. Make the lines make sense a little more.

--slighty stronger nerf to Necros. Still not sure that soul reaping isn't overpowered, when everyone's bopping through pve with Necro/rits and Discordway. I'd like to see a buff to blood magic, though. Make it worthwhile for a player to do something other than manage the undead, spam discord, or drop SS.
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Old May 31, 2009, 02:34 PM // 14:34   #79
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hahahaha, add one more to my list.

New Quest: gets free makeover upon completion of quest.
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Old May 31, 2009, 02:37 PM // 14:37   #80
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Default Hero/Hench Formations

I would really prefer to play GW in FPP, however, while traveling the heros/hench crowd around, and primarily in front of me, that I can not see.
So being forced to use TPP is do-able (and sometimes required for strategy) this detracts from the immersion that GW can have.

Suggested Formation Examples:

P= player
H= hero
h= hench
(up is direction of travel)
Attached Images
File Type: jpg Triagle.jpg (6.2 KB, 72 views)
File Type: jpg Vform.jpg (10.7 KB, 56 views)
File Type: jpg line.jpg (5.0 KB, 46 views)
File Type: jpg single.jpg (4.9 KB, 53 views)
File Type: jpg Lform.jpg (5.1 KB, 53 views)
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